Tag Archives: rfactor2

Nordschleife under 5 minutes is getting nearer – Juan Pablo Montoya, William BMW F1 2004

This is a 05:12:xxx lap around the 20+ KM long Nordschleife track, @Germany, running Juan Pablo Montoya’s 2004 William BMW F1 car.

This lap is 46 seconds faster (!!) than the one I did on Alain Prost’s 1986 McLaren F1 (https://www.youtube.com/watch?v=0Fe6Q7qaXTo). This translates to a progress of ~2.5 seconds per year, in the 18 years of rules and technology changes that separate both cars.

The 2004 Williams BMW F1 seemed easier to drive than the 1986 McLaren, which has sudden bursts of power and requires a very firm hand on any acceleration. The older car also produces less downforce and cannot handle corners with the impetuosity of the Williams, demanding an intelligent preparation of any corner.

The 2004 Williams is greater fun! With my current setup, it is ~30 kph faster on the long straight. It can brake later and, more importantly, it does not immediately spin around, when subject to extreme – and bordering carelessness – direction changes. Overall, it tolerates a violent lap and it rewards the player with considerable brain and body stimulus. After a few minutes of trying to push this car, one gets tense, awaken and sweaty! True physical exercise. I adore it!

This time of 05:12:xxx can surely be improved, but not by much. I doubt that I can make this car go sub 5 minutes, but I will try.

Montoya vs Schumacher, Nordschleife, Williams BMW F1 2004

During my attempts to perform a great lap around the Nordschleife 20+ KM track, racing the 2004 Williams BMW F1 car – which would culminate in a spectacular 05:12:xxx achievement as captured on https://www.youtube.com/watch?v=0vReEBXMRxU
-, there was one situation where the other Williams BMW, driven by Ralph Schumacher on the 2004 F1 season, got on the way and did not play clean at all.
I managed to record the ~1 minute long sequence of “friction” between the cars, until a successful overtake finally happened.

Nordschleife under 6 minutes – Alain Prost, McLaren F1 1986 (TV cam)

This is a sub 6 minutes (05:58:xxx) lap around the famous Nordschleife track, @Germany, running Alain Prost’s 1986 McLaren F1 car. Not easy at all! With no driver assists, these cars, real or simulated, are known for their very challenging handling, with sudden bursts of turbo power and an overall mass lighter than modern (2020) F1 cars.

It was so difficult (for me) and enjoyable to race this lap, that I recorded it from multiple cameras: the in-car perspective, the TV capture, a view from the car’s top structure, and a split-screen edit, featuring both the in-car and the TV records.

This is the TV camera video. Check my channel for the other perspectives.

Just enjoy and, if you ever get the chance to try it on rFactor 2 (PC), please do, and share it too!, because, at home, this is the closer one can get to the real thing. No other game approaches this.

https://www.youtube.com/watch?v=0Fe6Q7qaXTo

https://youtu.be/NMWQA3fdxPM – from in-car
https://youtu.be/0Fe6Q7qaXTo – from the TV camera
https://youtu.be/MAZ9iAcKs_0 – from the car’s top
https://youtu.be/RTnVyKRhGIw – split-screen edit

Nordschleife under 6 minutes – Alain Prost, McLaren F1 1986 (split screen)

This is a sub 6 minutes (05:58:xxx) lap around the famous Nordschleife track, @Germany, running Alain Prost’s 1986 McLaren F1 car. Not easy at all! With no driver assists, these cars, real or simulated, are known for their very challenging handling, with sudden bursts of turbo power and an overall mass lighter than modern (2020) F1 cars.

It was so difficult (for me) and enjoyable to race this lap, that I recorded it from multiple cameras: the in-car perspective, the TV capture, a view from the car’s top structure, and a split-screen edit, featuring both the in-car and the TV records.

This is the split-screen edit. Check my channel for the other perspectives.

Just enjoy and, if you ever get the chance to try it on rFactor 2 (PC), please do, and share it too!, because, at home, this is the closer one can get to the real thing. No other game approaches this.

https://www.youtube.com/watch?v=RTnVyKRhGIw

https://youtu.be/NMWQA3fdxPM – from in-car
https://youtu.be/0Fe6Q7qaXTo – from the TV camera
https://youtu.be/MAZ9iAcKs_0 – from the car’s top
https://youtu.be/RTnVyKRhGIw – split-screen edit

Nordschleife under 6 minutes – Alain Prost, McLaren F1 1986 (in-car)

This is a sub 6 minutes (05:58:xxx) lap around the famous Nordschleife track, @Germany, running Alain Prost’s 1986 McLaren F1 car. Not easy at all! With no driver assists, these cars, real or simulated, are known for their very challenging handling, with sudden bursts of turbo power and an overall mass lighter than modern (2020) F1 cars.

It was so difficult (for me) and enjoyable to race this lap, that I recorded it from multiple cameras: the in-car perspective, the TV capture, a view from the car’s top structure, and a split-screen edit, featuring both the in-car and the TV records.

This is the video from in-car, as I was playing. Check my channel for the other perspectives.

Just enjoy and, if you ever get the chance to try it on rFactor 2 (PC), please do, and share it too!, because, at home, this is the closer one can get to the real thing. No other game approaches this.

https://www.youtube.com/watch?v=NMWQA3fdxPM

https://youtu.be/NMWQA3fdxPM – from in-car
https://youtu.be/0Fe6Q7qaXTo – from the TV camera
https://youtu.be/MAZ9iAcKs_0 – from the car’s top
https://youtu.be/RTnVyKRhGIw – split-screen edit

Nordschleife in 6 minutes – Alain Prost, McLaren F1 1986 (from the car’s top)

This is a sub 6 minutes (05:58:xxx) lap around the famous Nordscleife track, @Germany, running Alain Prost’s 1986 McLaren F1 car. Not easy at all! With no driver assists, these cars, real or simulated, are known for their very challenging handling, with sudden bursts of turbo power and an overall mass lighter than modern (2020) F1 cars.

It was so difficult (for me) and enjoyable to race this lap, that I recorded it from multiple cameras: the in-car perspective, the TV capture, a view from the car’s top structure, and a split-screen edit, featuring both the in-car and the TV records.

This is the video from the car’s top. Check my channel for the other perspectives.

Just enjoy and, if you ever get the chance to try it on rFactor 2 (PC), please do, and share it too!, because, at home, this is the closer one can get to the real thing. No other game approaches this.

https://www.youtube.com/watch?v=MAZ9iAcKs_0

https://youtu.be/NMWQA3fdxPM – from in-car
https://youtu.be/0Fe6Q7qaXTo – from the TV camera
https://youtu.be/MAZ9iAcKs_0 – from the car’s top
https://youtu.be/RTnVyKRhGIw – split-screen edit

Prost F1 1986 @COTA = 01:52:7xx

This is a 01:52:7xx lap around COTA (Circuit of the Americas), racing with Alain Prost’s 1986 McLaren F1, against other F1s, from the 1986 and 1996 seasons. This lap is only ~1 second slower than the best lap the more modern 1996 cars were achieving.

These are two related posts for context:

  1. https://arturmarques.com/wp/2020/01/18/aston-martin-gt3-cota-a-4th-place-with-f1s-on-the-event/
  2. https://arturmarques.com/wp/2020/01/19/alain-prosts-mclaren-f1-1986-vs-damon-hills-williams-f1-1996/

Alain Prost’s McLaren F1 1986 vs Damon Hill’s Williams F1 1996

After having had a good time racing an Aston Martin GT3 on COTA (Circuit of the Americas), against Formula 1 cars from the 1988 and 1996 seasons, I took Alain Prost’s 1986 F1 McLaren TAG Porsche out of its rFactor2 garage. For extra fun, I set the contestants from the 1986 championship against their 1996 evolutions.

The day before, a virtual Michael Schumacher had set the best time @COTA, in his 1996 Ferrari, with a time of 01:52:xxx, with a virtual Alain Prost lagging the German by just 2 seconds, in an 8-years older machine – check this post. Inspired by Prost’s achievement, I stepped-up the challenge, and tried the same feat, but racing an even older car: the 1986 McLaren F1.

The 1986 McLaren F1 is a true “monster”, with 1000+ bhp, no driving aids, and a constant bomb waiting for detonation upon throttle pressure. It is an amazingly hard to race vehicle, requiring permanent steering input and attention to pedals, physically demanding – this in a game! I cannot begin to imagine what it was in real life! -, which is exactly what I was looking for: to sweat.

I was fortunate to endure a fight with Damon Hill’s 1996 William F1, which pursuited me for some laps. I recorded one of those laps, timed at 01:53:xxx, so just ~1 second adrift Schumacher’s yesterday best. I would improve on that time and also enter the 01:52:xxx, but in a clear lap. There is also a post+video with the improved lap.

Here is a video, with two halves: first half is from an inside-car camera, second half is a “TV” perspective.

Aston Martin GT3 @COTA, a 4th place with F1s on the event

I think that many people in the computer-based racing community have stopped playing alone and quit the single-player experience that most games, fortunately, still provide. I am not one of those people. With time, I have shifted my preferences from online/multiplayer to offline/single-player.

I was an early adopter of iRacing, joining the service short after it started. I paid my subscription for 2+ years. Then, I returned to self-set single-player challenges, now mostly racing alone in rFactor2, which does have a strong online/multiplayer mode.

I feel that the online multiplayer races are extremely bipolar: one goes either through a very enjoyable experience, or through a tremendously frustrating and irritating event. Odds are that, on any given day, you will meet a too aggressive player, or someone who uses unpleasant language, or something else that you just did NOT need. Most services provide tools and actively fight these situations, but it is only human nature.

I can get an enough dosage of human nature in all the other moments of the day, so when I find time to play, I usually opt for single-player events against A.I. adversaries.

Today I had a tremendous good time with rFactor2, racing on “Circuit of Americas” (the U.S.A. circuit that is part of the official Formula 1 calendar). I decided to deviate from the standard formula and went to challenge Formula 1 cars with an Aston Martin GT3.

I chose to race against other GT3 cars, some GT2 and GT1 machines too, but – and this was the most fun thing I did – I also configured the race session to allow drivers from the 1988 and 1996 F1 championships.

I got to race Michael Schumacher and Alain Prost, in the same event! In the first practice session, I achieved P4, with a time of 02:10:xxx (two minutes, 10 seconds, something more), and was the fastest of the non-F1 cars! Quite reasonable, for someone who has been neglecting his race craft for too long.

Schumacher was the fastest, with a 01:52:7xx, but Prost, with an 8-years older car, was only 2 seconds away. Pedro Lamy also did amazingly well, close to Prost, although driving a Minardi. I very much doubt the Minardi could get that close, and that a 1988 F1 would only be 2 seconds slower than a 1996 machine, but such is irrelevant. What is relevant is that every lap was big fun. It was hilarious to be pedal-to-the-metal with one of the most modern, powerful, and expensive GT3 cars in the world, only to feel stuck in first gear, against 30+ years-old F1 monsters.

I video-recorded my 02:10:xxx lap. The video’s first half is from an inside-car camera; then from a “TV” camera. Unfortunately, it was a rather clean lap, with no F1s on view, still with other cars causing some trouble.

Enjoy.



rf2_cota_aston_martin_gt3_f1_1996_f1_1988_768.jpg
rf2_cota_aston_martin_gt3_f1_1996_f1_1988_768.jpg

Audi R8 LMS GT3 around Circuit d'Azur

Studio397 is now selling “Circuit d’Azur” for rFactor 2. That is the “Monaco / Monte Carlo” circuit, 2019 layout.
https://store.steampowered.com/itemstore/365960/detail/45/

I decided to invest 30 minutes in it, driving the “Audi R8 LMS GT3”, one of the best GT3 cars ever built, against other GT3 machines, namely the McLaren 720S GT3, the Aston Martin Vintage GT3, and others.
I managed P1 in practice, with a time of 01:35:5xx. It was fun, enough to sweat.

I recorded the hot lap, first from an outside camera, then from the inside.