#1) Irvine Welsh - the Acid House - Story #2 #2) Open GL tutorial - Lesson #2
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the Acid House - Story #2 - Eurotrash I must admit that "The Shooter" represents some brilliant, but previewable pages for a Irvine Welsh book. The first pages of "Acid House" could only be more reminiscent of a "Trainspotting" style, if we knew for sure that the personages were junkies... but were they? "Eurotrash", from pages 10 to 31 is the book's best story, so far... The best thing is that it is NOT previewable at all; then it has sex, then it has drugs, then it has death. The element of surprise is always welcome; the sex can be a great reading; the drugs are Irivine's favorite subject [really?], and death... well, at the very least it is usually invited to star early parts of the viper's works. This time we have a more complicated story, relative to "The Shooter". The main personages are Euan, Rab / Robbie, Chrissie, Richard and Anna. It all happens in Amsterdam, where Euan first lives in Rab / Robbie's house, having no job, spending the days jerking off to an already smelly sofa... until one day he goes to a bar where he finds Chrissie and Richard... Again, I am not a spoiler, but it will not damage your joy to know that Euan has fun with Richard being jealous about him and Chrissie... Anna will pop up latter, as a very young beauty that will drag "the hero" definitely out of a previous junkie existence. Check a small review of the book's first story on day 15-August-1999. |
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Open GL Tutorial - Lesson #2 The Open GL Tutorial finally gives one step forward. The first lesson just told you a bit about the Silicon Graphics technology, including primitives and commands, graphic control and the execution model. Today's lesson shows you how to code Open GL in Microsoft Windows, using Visual C++, something that was impossible until Windows 95, and that is still kind of unusual, as most commercial games will show you, as they are coded in D3D and not Open GL Don't you forget that I have a Visual C++ tutorial running since May 1999. It is wise to learn a bit about Visual C++, before jumping into Open GL Open GL lesson #2 asks for some VCPP6 knowledge and ends up building an application that draws nothing and looks like a very basic just-MFC software, but that is 100% enabled to answer to Open GL primitives and start pixelating its window :) Next lesson will start from such source code and just add a few statements to bring life to today's building blocks. As usual, the lessons have many links to pictures that help you understand the text. The source code and the win32 executable are also available. Don't you miss the tutorials section! |